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Head First Design Patterns. ISBN Although design patterns have been applied practically for a long time, formalization of the concept of design patterns languished for several years. Freshly written code can often have hidden subtle issues that take time to be detected, issues that sometimes can cause major problems down the road.
Reusing design patterns helps to prevent such subtle issues[ citation needed ], and it also improves code readability for coders and architects who are familiar with the patterns. In order to achieve flexibility, design patterns usually introduce additional levels of indirection , which in some cases may complicate the resulting designs and hurt application performance.
By definition, a pattern must be programmed anew into each application that uses it. Since some authors see this as a step backward from software reuse as provided by components , researchers have worked to turn patterns into components. Meyer and Arnout were able to provide full or partial componentization of two-thirds of the patterns they attempted. Of particular interest are the Structure, Participants, and Collaboration sections.
These sections describe a design motif: a prototypical micro-architecture that developers copy and adapt to their particular designs to solve the recurrent problem described by the design pattern. A micro-architecture is a set of program constituents e.
Developers use the design pattern by introducing in their designs this prototypical micro-architecture, which means that micro-architectures in their designs will have structure and organization similar to the chosen design motif.
Domain-specific patterns[ edit ] Efforts have also been made to codify design patterns in particular domains, including use of existing design patterns as well as domain specific design patterns.
Examples include user interface design patterns,  information visualization ,  secure design,  "secure usability",  Web design  and business model design. Classification and list[ edit ] Design patterns are categorized into 3 sub-classifications based on kind of problem they solve. Creational patterns provide the capability to create objects based on a required criteria and in a controlled way.
Structural patterns are about organizing different classes and objects to form larger structures and provide new functionality. Finally, behavioral patterns are about identifying common communication patterns between objects and realize these patterns.
Head First Design Patterns
HEAD FIRST J2EE DESIGN PATTERNS EBOOK DOWNLOAD
Software design pattern