Average Rating 10 ratings Dark perils and great deeds await! The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. It was released in August Introducing the Campaign Settings. H2: "Thunderspire Labyrinth" followed in July, then the Forgotten Realms Campaign Guide appeared in August — demonstrating how important Wizards thought it was to renew their best-loved campaign setting. Settings would no longer be endless lines, whose sourcebooks and adventures proliferated year after year.
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In effect, the following statement was made: This, of course, could not stand, and various and sundry opposing armies consisting, no doubt, of Dragonborn were mustered to fight over that contention. The following two pieces of evidence were those most clearly adduced: From Mike Mearls in an interview prior to the release of 5e: From Jeremy Crawford in a series of tweets in January, This has led people to argue that, inter alia, Mearls has said one thing FR is the setting and Crawford is saying another thing it is not.
I disagree. I think that there is a meaningful difference between the following two statements: 1. Forgotten Realms is the default setting in 5e. I think that this is the point that Mearls was making and that Crawford was trying to make clear or less clear, depending on how you look at it. Nor should it. The majority of campaigns that are run are some variety of homebrew, so it would be somewhat foolish to demand an official setting.
That is why the core books reference multiple worlds and campaigns. See, e. The core books do a wonderful job of introducing the concept of the multiverse. The DMG begins by discussing the multiverse! I would note, however, that many of the samples in the DMG come from Harpers, the Calendar, Evernight, etc. However, it is also obvious at this point that Forgotten Realms is the default setting of 5e.
From the first introduction that many players and DMs receive in Phandelver, you see a FR-centric emphasis. Looking at the APs, you quickly see that every AP is published with FR in mind. Saltmarsh and Strahd is a noteworthy event. Even when collected modules, many of which come from other settings, are published Yawning Portal a hook is inserted to make it FR-centric.
And the famous and long-rumored movie, when it comes out, will be set in the FR. Which goes back to the original issue; FR is the default setting of 5e. It is not, however, the official setting. Click to expand While there is undoubtedly a group for each of those settings and others that would welcome more of them, I think it would be somewhat problematic to release, say, three Ravenloft adventures in row.
As they want to expand beyond the Realms, with the Adventures League and the likelihood that many players want to continue with some of their characters, maintaining some consistency makes sense. At least for every other release when they are only releasing two APs a year. In 3e they embraced Greyhawk as the official setting, but failed to support it. Eberron is a bit too different to be the default swords and sorcery setting. With the Realms as the best seller, it just makes sense to work with that as your best IP as a starting point.
They are relatively self-contained and I suspect the most common way to play is to create new characters for each new AP, and there is little continuity between them. Since new players continue to pick up the game, there are a lot of choices now, rather than to pick them up as they are released.
In effect, the following statement was made: This, of course, could not stand, and various and sundry opposing armies consisting, no doubt, of Dragonborn were mustered to fight over that contention. The following two pieces of evidence were those most clearly adduced: From Mike Mearls in an interview prior to the release of 5e: From Jeremy Crawford in a series of tweets in January, This has led people to argue that, inter alia, Mearls has said one thing FR is the setting and Crawford is saying another thing it is not. I disagree. I think that there is a meaningful difference between the following two statements: 1.
It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in this treacherous city, including descriptions of city locations, drow houses, key organizations, and the precarious political landscape. It also gives players the information they need to create characters who are members of drow houses or organizations within Menzoberranzan, as well as explains the benefits and rivalries that come with choosing a particular allegiance. It was published in August Farewell to 4e. Take One.
Forgotten Realms Campaign Guide
Several major deities died during the Time of Troubles see deaths, ascensions, and resurrections and a handful of mortals rose to divinity. The novels set in the Realms cover a wide variety of time periods too. This wiki does not focus on one specific time as being the "present day" - instead, it endeavours to provide specific date references where possible. The other continents include Kara-Tur , Zakhara , Maztica , Anchorome , Laerakond and other as-yet unspecified landmasses. See the sourcebooks portal for an extensive list of products.
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