The section is offered up as a series of short essays by a temple scribe to brief the Patriarch of Coryan on the nature of the region. Please help improve it or discuss these issues on the talk page. Coddex gave his people electricity and they arfanis magnetic repulsion plate mail and levitation stations for flying cities. An overview of the city of Sicaris is given introduced in The Bloody Sands of Sicaris adventureas is some information on a college of sculptors defended by angelic statues. This empire consists of many races, many of them serpentine such as Naga and Ssanu snake-men who replaced the Yuan-ti after the latter were removed from the Open Gaming License content.

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Dark-Kin[ edit ] Dark-kin are those born with demonic traits. They are usually born from human parents who carry recessive demonic traits. Because of their bloodlines, Dark-kin tend to be marginalized in society. Dwarves[ edit ] Giants were assigned the task of protecting mankind. When they began to lord over man, the king of the gods, Illiir cursed the giants, diminishing them into dwarves. Later, Sarish, the grandson of Illiir and the God of Contracts came to the Dwarves and told them that should they craft the perfect item, their curse would be lifted.

The Dwarves are divided into different groups, called Enclaves. Unlike other humanoids on Onara, dwarves are barred from the afterlife due to their curse.

To preserve their souls, each Dwarf carries with him a gem, known as Soul Stone to which their soul is trapped following their death, to be released when the Curse has been lifted. Elorii[ edit ] Elves in Arcanis are called Elorii. Elorii are divided into different subraces based on their elemental ancestry, adding another subrace known as the Life Elorii, or Ardekenes. The Elorii were created by four very powerful elementals in conjunction with a "life spirit" called Belisarda, who imbued elemental energies and life force into bioconstructed orc-like creature known as a Gar.

Because of this, Elorii do not look like traditional Elves , having distinct fangs as well as other minor differences. These elemental spirits were worshipped by the Elorii as gods; they despise humanity because four of the human gods "absorbed" the four Elemental Lords, leaving only Belisarda. They eventually rebelled against their creators. Gnomes[ edit ] Gnomes in Arcanis are ugly, short half-breeds. Gnomes in Arcanis are disgustingly deformed, as the curse applied to dwarves applies equally to the stature of their offspring.

However, unlike their Dwarven parents, Gnomes are not barred from the afterlife. Presently, there are two notable variations of Humanity: The Kio and the Undir.

These subraces of Human have been attuned to the elements of air and water, respectively, and display several differences including longer life Kio and more elven traits Undir. This empire consists of many races, many of them serpentine such as Naga and Ssanu snake-men who replaced the Yuan-ti after the latter were removed from the Open Gaming License content.

The Ssethregorans are the oldest civilized group on the continent of Onara and at one point had conquered most of it. They are well known for their strange magics and were responsible for the creation of the Elorii. Originally, they worshiped the gods Kassegore and Yig, but with the rise of the Naga to a ruling position, they now worship vile gods known as the Varn.

Originally, they worshiped slaadi, but with the removal of these beings from the Open Gaming License content, Paradigm Concepts was forced to change this. They had come to worship a god known as The Fire Dragon. They live in a swampy area of the nation of Milandir. The Ashen Hide Clutch now resides in the nation of Canceri. Val[ edit ] Val were created during the God War as the elite warriors of the Gods and thereafter, as the caretakers of Mankind. In their stead, every god sent his servants, the Valinor , to mingle with the populace, and create a semi-divine family capable of aiding mankind.

Every Val has a bloodline, which is tied to a specific god; they have divine powers which they may improve; these are related to their bloodline. Val are also the only psionic humans in Arcanis. Val always have steel grey eyes, unless they are psionically active; in psions, the iris turns clear, leaving the eye almost entirely white.

Nations[ edit ] The nations of Arcanis are mostly human affairs, all related to the First Imperium that fell thousands of years ago; most of these are ruled by the Val. The primary human lands are: The Republic of Altheria.


Codex Arcanis

Arcanis Enter a world of epic adventure. Ancient and mighty empires view for supremacy, and even the dominance of mankind is at stake. The ancient ruins of collapsed civilizations, both human and non-human, conceal long-lost truths, terrible and mysterious artifacts, and foes thought extinct. Where the notions of good and evil are subsumed by shades of grey. A world in which heroes must choose the greatest good as often as the lesser of two evils.



Price per page: About 8 cents per page Front Cover: A colourful pastiche of images of reasonable quality. Also, two black and white drawings of characters, slightly cartoonish but again of reasonable quality. Inside Covers: Both blank although the main map is stuck to the inside back cover. Internal Artwork: There are lots of black and white sketches of the peoples of Arcanis, all of which are good quality. There are several full-page black and white drawings, one of which is average, a couple good and a couple superb.

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