Jump to: navigation , search The Phoenix is a creature from Greco-Roman mythology, a fiery bird with metaphysical connections to the sun said to live in Arabia. Its most famous trait is its immortality, which it achieves by ceremonially immolating itself when it grows old and feeble, only to be reincarnated as a chick from the ashes. Like the Unicorn , they have been generally associated with the Good branch of alignment , mostly because of their adoption as a Christ-figure in Christianity and their long association with healing, life, renewal and immortality in general. Phoenixes as a kind of fiery harpy sorcerer are actually surprisingly popular, although the powers associated with the actual monster means that phoenix-girls are often seen as rather Mary Sue , even by monstergirls fans. In WH40K[ edit ] Pew pew
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Farsight Eldar Farseers are able to partially unravel the threads of time, allowing them to foresee events that may affect his army, and act to counter them. To represent this, any Eldar formation that includes a unit with Farsight may ignore the -1 Action test penalty when they try to retain the initiative.
In addition, once per turn the Eldar player may attempt to retain the initiative twice in a row i. Any Eldar formation may be chosen, including those that do not include a unit with Farsight, but at least one unit with Farsight must still be in play and on the battlefield.
The formation must still pass an initiative test in order to carry out the action, and will suffer the -1 modifier for retaining the initiative unless it includes a unit with Farsight. Once the action has been taken the initiative returns to the opposing player. Yes, so long as their transport is not popping up. The Eldar are a dying race, and any loss is deeply mourned.
Because of this they have developed tactics that, when combined with their highly advanced technology, allows them to attack the enemy and then quickly retire in order to avoid any return fire. This special ability is reflected by the following special rules, which apply to all formations in an Eldar army. Eldar formations that take advance or double actions may choose to shoot either before or after each move.
However, they may still only shoot once during the action. For example, an Eldar formation taking an advance action could shoot and then move or move and then shoot, while a formation taking a double action could shoot and move twice, move twice and then shoot, or move then shoot and then move again.
In addition Eldar formations that wins an assault are allowed to move any distance up to their speed value when they consolidate, rather than being limited to a move of 5cm as would normally be the case.
Eldar Technology Is a Holofield affected by save modifiers i. Can a formation enter play via a Webway Portal that is covered by, or is in the zone of control of, enemy units? Yes, but the formation using it to enter play would have to carry out an engage action.
What happens when a formation in reserve fails its action test and needs to enter play via a Webway Portal that is covered by, or is in the zone of control of, enemy units? It takes a Blast marker, and may not take a hold action. It effectively looses its activation. The Eldar are a technologically sophisticated race that make use of a number of devices that have capabilities far in advance of anything used by the other races in the galaxy. These fracture the image of the Titan making it appear as a swirling cloud of coloured motes to the naked eye, while at the same time disrupting any targeting devices attempting to lock onto the Titan.
The overall result is to make the Titan a very hard target to hit! This save may always be taken, even against hits in an assault or against Titan Killer or Macro-weapons attacks.
Make a single saving against weapons with the Titan Killer ability, rather than a separate save for each point of damage. If a vehicle with a Holofield also has Reinforced Armour, then it is allowed to re-roll its saving throw unless hit by Lance, Macro-weapon or Titan Killer attacks, but the re-roll must be made using the units armour save rather than the Holofield save.
No Blast markers are placed for hits that are saved by a Holofield. Lance A Lance uses a highly concentrated beam of laser energy to destroy heavily armoured targets. A unit with Reinforced Armour that is hit by a Lance weapon is not allowed to re-roll its saving throw. Webway Portal Webway portals are used by the Eldar to safely travel through the Warp. Each Webway Portal included in the army allows the Eldar player to pick up to three other formations, and keep them back on the Craftworld.
Note that the formation may appear through any Webway Portal, not just the one that was used to allow the formation to be kept off-board. No more than one formation may travel through each Webway Portal each turn. In the Epic Tournament Game Rules formations in reserve with multiple deployment options must have a designated deployment method during setup e. Webway Portal, air transport or teleport.
Warhammer 40,000/Tactics/Eldar Corsairs (7E)
Farsight Eldar Farseers are able to partially unravel the threads of time, allowing them to foresee events that may affect his army, and act to counter them. To represent this, any Eldar formation that includes a unit with Farsight may ignore the -1 Action test penalty when they try to retain the initiative. In addition, once per turn the Eldar player may attempt to retain the initiative twice in a row i. Any Eldar formation may be chosen, including those that do not include a unit with Farsight, but at least one unit with Farsight must still be in play and on the battlefield. The formation must still pass an initiative test in order to carry out the action, and will suffer the -1 modifier for retaining the initiative unless it includes a unit with Farsight.
History[ edit ] Origins and the Eldar Empire[ edit ] Did you know Tyranid tastes best when cooked inside out with warp fire at 1, degrees Celsius? Even the Eldar themselves are unsure of the details. The only knowledge of their homeworld that the Eldar have is that they had one and that it had three moons. The Eldar mistook those beings for gods and started worshipping them. There is also the possibility that in order to escape death, certain Old Ones who had strong links to the ancient Eldar may have hijacked their Warp constructs, by merging together with them, leaving their mortal bodies behind and ascending to Godhood.
Having lost so many of their brethren to the terrible events of the Fall , the Alaitoc Aeldari are zealous in their guard against the touch of Slaanesh , even more so than is common amongst the other Asuryani. As such, Alaitoc is strictly governed to prevent any emergence of the sadistic obsessions that the Aeldari are prone to as a species. The Aeldari of Alaitoc are puritanical adherents to the Path of the Eldar , and they shun contact with others of their kind lest their influence drags them down to the same depths of depravity the Aeldari Empire fell to, devoting themselves instead to a life of harsh discipline. This does not sit well with all and there are some, particularly amongst the younger generations, who cannot embrace what this entails, even though it may mean they are banished from their home and kin. Their focus is legendary; an Aeldari from Alaitoc will become the epitome of his chosen Path for a time, often risking losing himself in the process.